Wii » Metroid Prime 3: Corruption » HintsyesssHint by TravisTheKing on October 28, 2007 | report this hint Metroid Prime 3: Corruption is finally here making the launch of the Wii feel complete. Gamers around the world have been patiently waiting for Retro Studios to release the final installment of the Prime series, and grace their not-yet-fully-tested console. For those of you naysayers out there that thought the Wii was incapable of being cool, you have been proven wrong. Metroid Prime 3: Corruption may not be wholly original, but the control scheme sets the standard for first person shooters for ALL consoles. The graphics are the best we've seen on the Wii, the sounds are classic, and the boss battles are everything you'd expect from a Metroid title. If you're tired of creating Miis, you've re-beaten all the Zelda games on the Virtual Console, and want a single player challenge to accompany the fine collection of Wii party titles, Samus and her fellow hunters will not disappoint. Metroid Prime 3 : Corruption will have you, Samus Aran, team up with fellow bounty hunters to foil the latest dastardly attempt by the Space Pirates against the Galactic Federation. This time a virus has been spread that has attacked Federation technology. The corruption of computer systems and the compromising of key networks has plunged the Federation into chaos. Luckily for us, this means a galaxy-spanning adventure through amazing alien worlds. The environments, creatures, and boss battles are all masterfully created. The title is truly entertaining from beginning to end. Cruising around the worlds is great, but taking on the honchos and besting them while utilizing all your available skills is a thing of beauty. You will have to use all of Samus' powers and abilities in coordinated combination, often in inventive ways. If you use the abilities harmoniously, you should have no problems advancing past the mega foes she'll face. Beating Aurora 313(final boss)When you get to the 3rd and final act of the Dark Samus/aurora 313 fight, the units head will land and start to move around really fast. The only way to not get hit is to use your spin attack, which will stun it and leave it open for free shots. You also must hit it in air whenever it gets ready to shoot. The only place that it can be hit is on its back. |











